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Like previous entries, you'll spend a lot of time in dungeons - all of which will be randomly generated in a similar way to Diablo 3. Defeating the enemies in these camps frees residents of Sanctuary with knock-on effects that show off this reactive world. There's also mounts, which help players move around the open world quickly. Mueller stresses that “every camp that the designers have done has been unique – there’s always cool little scriptures, lore bits, that kind of stuff”. There's a Camp system which sees players find camps in the open world populated by different kinds of enemies. At a much later point it converges back together for the final act”. “For the first part of the game there’s a path in, then a lot of options about where you can go from there. “There’s an entry point in the game, then there’s a point when things diverge and you have a lot of options about which way you can go”, Mueller explained. This provided the chance to find out more about the series' shift to an open world and how it's going to work, especially with "each of its five regions being up to 10 times bigger than any of those in Diablo 3."Ī key Diablo 4 element is how it won’t follow a standard path of linear Act progression. We had an interview with Diablo 4’s art director John Mueller and lead designer Joe Shely at BlizzCon 2021. Better still, Blizzard (opens in new tab) confirmed Diablo 4 features cross-play and cross-platform progression, requiring a account. Players can join each other at any time in the same world.
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Missions are non-linear and you're free to take them on however you'd like. There's five unique regions with a day/night cycle and ever-changing weather. Diablo 4: gameplayĭiablo 4 takes an open-world approach, where players travel between hubs. Diablo 4 also makes use of real-time cutscenes for some of the game’s more important narrative moments, alongside a more seamless transition back to player-controlled gameplay. Instead, it's using a mixture of tool-generated and choreographed camera angles, which should improve both simple and complex NPC interactions. We also know Diablo 4 is moving away from the conversation panes of Diablo 3. That's the level of detail we've added into creating the world.”
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“There’s going to be five contiguous regions in the world and you can actually go from the North, the Northern most point of Scosglen, which is the area seen in the demo, all the way down through the Dry Steppes and into the deserts of Kejhistan.
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The pair also touch on just how big the world of Sanctuary is going to be: Or, new characters that we haven’t seen before.” Treating this like the first chapter of a book and Lilith as a key character in this story, it feels great knowing that there are still all these other characters that could come back in the future. We want to tell a big story and we want to tell it, hopefully, for a very long time. “Diablo IV is like the first chapter of a book. In an interview with AusGamers Diablo 4's Game Director Luis Barriga and Art Director John Mueller have given an insight into the big ambitions the team has for Diablo 4 and its expansions. With Lilith acting as the main villain, rather than Diablo, Mueller has suggested that there will eventually more to tell than this, with more characters and stories that could be told in expansions: It's through Heaven's ignorance of the events transpiring in Sanctuary that Lilith, the daughter of Mephisto and canonical mother of humanity, is set lose from her prison. For those who haven't been following along in the in-game events, Diablo 4 will be set after Diablo 3: Reaper of Souls.Īt this point, the gates of heaven have been closed after Malthael, the Angel of Death, destroyed much of Sanctuary.
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